![]() ![]() Moving forward, is there any clarity on whether Nuendo will ALWAYS have the same feature set that Cubase has, or will Nuendo focus more and more on post audio and game audio features and perhaps leave more music production features to Cubase. ![]() The question that starts to come up for me is that is seems like Steinberg is taking a closer look at differentiating Cubase and Nuendo. We want as many people as possible to profit from the huge effort we have put onto this version. The prices for the updates from older Nuendo versions to Nuendo 10 will also be slightly reduced for the whole lifecycle and we will even allow users from waaaay older versions to get Nuendo 10 for a very moderate price. There is just one small exception that won’t really affect anyone, on the contrary, it will benefit everyone crossgrading to Nuendo 8 now. The current prices of Nuendo 8 during this spring sale are basically the same as Nuendo 10 will be when released. ![]() The Game Audio Connect SDK will also be made available for other Game Engines to allow Nuendo to connect to them as it now does with Wwise. to focus on our own core application while enabling them to integrate their solutions into Nuendo as efficiently as possible. All Cubase 10 features are also included and we are cooperating with external developers, e.g. This version is one of our biggest releases to date, we have added more than 40 new features and improvements, we have paid careful attention to the requests from our long-time users while also trying to be a step ahead of the new technology trends and have Nuendo ready for future challenges. If this was potentially going to be a little more affordable moving forward, I think I’d take the plunge on those extra features.Īnd than you for your interest in Nuendo!Ĭelebrating Nuendo’s 10th milestone, we have decided to reduce its price for the whole Nuendo 10 lifecycle. Is this correct? For me, this could help me make a decision on the crossgrade from Cubase to Nuendo, as the significantly more expensive upgrade path I’d be buying into in future is a big consideration. I’m in Australia, so not sure how this new price compares to the current sale price of Nuendo 8. This seems to suggest that, going forward, the price of Nuendo (and, I assume, upgrades and crossgrades) has been cut permanently. The suggested retail price for the boxed version of Nuendo 10, which includes the required dongle, will be 999 euros, whereas the download version will be available for 979 euros. KVR reports: “Nuendo 10 will be available through resellers and the Steinberg Online Shop in Q2 2019. There’s been an announcement at GDC of the pricing of Nuendo 10. I was wondering if someone (maybe Timo?) would be able to clarify something. Steinberg calls this “Direct Offline Processing with Live!Rendering.” Basically, it means you can take frequently used processes and apply them offline in a plug-in chain, all in real-time.Hi! Another Cubase 10 user here, considering the upgrade to Nuendo 8/10. Okay, so you don’t use Wwise – is there anything else here for you? Yes. That makes Steinberg’s tool the de facto choice for interactive composition. So all your cycle and cue markers, all your individual audio and MIDI tracks, everything that makes up a song gets exported natively to Wwise. You can actually produce an entire interactive music composition directly inside Nuendo. So, in the previous version of Nuendo, Steinberg provided the ability to export mixdowns directly to Wwise (plus handle version control with Perforce). Audiokinetic lets you add interactive music without disrupting the production workflows of a game developer, even in very large titles. This contrasts with the more improvisatory way some indie games work, where a game composer might even be a programmer. That is, Wwise is a way of handling lots of assets and musical cues and delivering them interactively in a game. Nuendo has always been ahead of the curve with surround sound and a number of other workflows and functionalities critical to high-end game production.īut the specific hook here is to Audiokinetic, developer of Wwise, a leading audio “middleware” platform. And it seems the perfect place for this release. I miss GDC – it’s long been a rich environment for cutting edge sound engineering and ideas about spatialization and interactivity, irrespective of how much you care about games. So, sure enough, Steinberg will show its latest flagship release, Nuendo 8, at the Game Developers Conference. Nuendo 8’s Randomizer looks like a nice creative tool – and something very valuable to game scoring. ![]()
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